georgepickett.co

May 8, 2026

/goal -maxx or fall behind: I built a Codex skill so I never write a goal Codex can wiggle out of

Codex will only be as honest as the goal you give it. Goalcraft turns rough ideas into /goal objectives where done actually means done.

Codexagentsgoalsskillsverification

Codex will lie to you about being done. But not on purpose.

"Done" is just whatever your goal said. The hardest part of /goal is not the agent. It is writing a goal it cannot fake.

Every time a new model comes out or a novel technique emerges, early adopters have a huge advantage.

Staying on top of things lets me compete with people and teams with more raw talent, ability, and intelligence than I have.

For the last few months, skills, planning, and verification loops have been my primary focus. This focus lets me punch above my weight and be more ambitious.

/goal feels like a step change. This new level of abstraction and automation forces us to rethink skills, planning, review, and everything about how we control agents.

But writing a good /goal is itself a skill.

If you do not write a goal properly, it gets marked "complete" and the agent claims success.

So how do you write a great goal?

Clone This Repo or Copy the File

GOALCRAFT

It is a Codex skill that turns rough ideas into /goal objectives where "done" actually means done.

Getting Started

Type this in your terminal:

codex features enable goals

Then invoke it on any messy idea:

$goalcraft make me $1m dollars

It is likely that only a few thousand people use /goal right now. Even fewer write goals well.

Get inside Codex, try out Goalcraft, and goalmaxx past the competition.